+ str callid; // call callid
+ struct rtpp_node *node; // call selected node
+
+ struct rtpengine_hash_entry *next; // call next
+};
+
+/* table */
+struct rtpengine_hash_table {
+ struct rtpengine_hash_entry **entry_list; // hastable
+ unsigned int total; // total number of entries in the hashtable
+};
+
+
+int rtpengine_hash_table_init(int size);
+int rtpengine_hash_table_destroy();
+int rtpengine_hash_table_insert(void *key, void *value);
I don't think there's a good reason to use void pointers here, since the types are
known and using void pointers prevents the compiler from catching type errors.
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