<p></p>
<p>hello Henning</p>
<p>mmm maybe could be but i wouldn't have expected that. Seems the call is a call in where we receive a BYE from callee before que first ACK in sent from the caller (dialog in state 3). So i was using async_ms_sleep to delay it 250ms and try to avoid 200ok (of the first invite) retransmissions. In some other configurations we also use that async delay.<br>
The difference here is we used async_route (in secs) before, and now used async_ms_sleep. Anycase the actions done after are the same.</p>
<p>Could it be any issue with the usage of the delay of ms?</p>
<p>thanks a lot and best regards<br>
david</p>

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